![]() ![]() When we left Sonic, his was a game of directing the speedy hedgehog around the inside of a rollercoastery tube, using our arms to move him between eight possible trajectories, and trying to collect chaos emeralds and rings whilst avoiding spike traps. Old Flamesīefore we get on to those though, let's return to Sonic and HOTD. Now we have, we feel somewhat vindicated in our previous excitement, because apart from refined versions of both the Sonic and House Of The Dead games we'd seen previously (both of which we'd class as 'improvements'), we've also played the Virtua Fighter game and, most promisingly of all, the Samba De Amigo version. It's safe to say then that we were keen to get our hands back on - or rather in front of - Sega SuperStars. Somehow more engaging than it would have been on a pad. Here was a game that wasn't just about flapping arms and setting high scores it was about directing a character and beating levels one by one, you could actually fail at it, and it was better for the use of the camera. But delving a little deeper, as we did with Sega SuperStars at E3, we were impressed with a number of things, especially in the case of Sonic. On the surface it doesn't sound that much more impressive than any of the other countless EyeToy mini-games packages we've encountered, which have seemingly lost their charm in recent months. Sonic running down a tube, then whacking zombies with our arms.
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