Find related and similar companies as well as. The exception handling of Coroutines is horrible, though. View UniTaskr (location in Essex, United Kingdom, revenue, industry and description. It might give some advantage here and there, but honestly, using Coroutines with the necessary workarounds like some artificial runner-GameObject is probably better most of the time. I kind of regret bringing in UniTask in the first place, now. And it's not easy to figure out what the best approach is in any particular case, at least for me. There are lots of use cases where Coroutines are simply better. Can be annoying to cleanly setup with respect to Unitys lifecycle Need external libraries not maintained by Unity, could break with any Unity update Possible to have exceptions just vanish and never be logged when you are not careful ![]() Cancellation is a major pain in the *** has return value (personnally, I seldomly have use for this) At UniTaskr we are operating a professional service which prohibits the partaking or indication of any anti-social or inappropriate behavior. We are the world's largest student influencer. UniTaskr is a mobile and desktop app that provides businesses with a workforce of 225,000+ university and college students for freelance services. works without GameObject in the scene that runs a Coroutine UniTaskr is a mobile and desktop app that provides businesses with a workforce of 225,000+ university and college students for freelance services. better exception handling (this is maybe the most important aspect, but it does have it's own caveats) modern programming style (transfers well to coding outside of unity) I am trying to move away from async back to coroutines in many cases. ![]() You will have to pass Cancelation tokens and maybe even create linked cancellation token sources. Click to expand.I am pretty positive there is none. Connecting students & businesses Featured in Forbes, BBC 250K members 1 App.
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